資料來源 : Free On-Line Dictionary of Computing
ad-hockery
/ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
made inside certain programs, especially {expert system}s,
which lead to the appearance of semi-intelligent behaviour but
are in fact entirely arbitrary. For example, {fuzzy-matching}
of input tokens that might be typing errors against a symbol
table can make it look as though a program knows how to spell.
2. Special-case code to cope with some awkward input that
would otherwise cause a program to fail, presuming normal
inputs are dealt with in some cleaner and more regular way.
Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
"ad-crockery".
See also {ELIZA effect}.
[{Jargon File}]
(1995-01-05)